Indie Studio • Gotland, Sweden

Apparaten GamesMedieval Strategy, Made on Gotland

We are a two-person studio on the island of Gotland. We build the kind of strategy game we wanted to play and couldn't find, set on the island we actually live on.

Our Game Meet the Team

About Us

Made on Gotland

Apparaten Games is based on Gotland, a limestone island in the middle of the Baltic. For a stretch of the Middle Ages this was one of the busiest trading places in northern Europe, and Visby's town wall and church ruins are still standing. We didn't have to invent a setting for our game. We just looked out the window.

There are two of us. We started Imperia Borealis because we wanted a browser strategy game with real depth, something you can dip into for ten minutes a day or lose an evening to, that doesn't reach for your wallet every few taps. Nothing quite scratched that itch, so we built it ourselves.

Everything in the game ties back to the real island. The map is traced parish by parish from Gotland itself. The economy runs on what the place actually produced, from limestone and tar to wool and salt herring. A world feels more alive to us when it's a real one.

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A real place

The map, the parishes and locations all come straight from the real world island of Gotland.

Deep systems

Combat, faith, trade and knowledge all feed into each other. There is no single winning build, and the meta keeps evolving.

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Free, and fair

Imperia Borealis is free to play. You can buy cosmetics, but you can't buy power.


Imperia Borealis

A free browser strategy game set on medieval Gotland. You start with a single estate and work your way up to a walled city, while everyone else on the island is doing the same and eyeing your land.

Imperia Borealis

One island. Ninety-two parishes. No respawns on your decisions.

In Development • Alpha

You begin with one estate and a patch of land. Where it goes is up to you. Grow an economy, raise and equip an army, run caravans across the island, and pick a side in the long argument between the old Aesir gods and the Christian church. Most players drift toward a role over time, whether that's merchant, warlord or devout patron, or some uneasy mix of all three.

  • Card-game-inspired combat where unit keywords and gear genuinely change how a fight plays out
  • Caravan fleets you name, upgrade and sometimes lose, hauling goods between players and parishes
  • A knowledge tree and expert system gating the best recipes and buildings
  • Six religious paths, each with their own rituals, perks and late-game power
  • Alliances that claim territory, raise fortifications and lay siege to one another
  • Seasons that reset the board every ten weeks with fresh content and leaderboards
  • NPC rivals, driven by language models, that build, trade and attack on their own
  • A map traced from the real Gotland, all 92 parishes of it
⚔ Play the Alpha

The Team

Who We Are

Two people, one island, and a lot of evenings.

CS

Christoffer Södergren

CEO & CTO

Christoffer has spent years leading development teams at large organisations, and builds Imperia Borealis on evenings and weekends. He writes most of the code, designs the systems and keeps the servers running. When something on the island breaks at 2am, it's usually him fixing it.

CvP

Camilla von Paykull

Lead Artist

Camilla is an artist and teacher with a background in art, game design and animation. She draws the world of Imperia Borealis, from the UI icons and building art to the parish map itself, and keeps the whole thing from looking like a spreadsheet.

Get in Touch

Say Hello

Come Say Hi

Questions about the game, feedback from the alpha, or just want to talk about Gotland? We read everything that lands in the inbox.

✉ info@apparatengames.com